Posts
- The European Software Skills Alliance project Kicks Off
- Building National Capacity in Software Skills Development
- IT Professional Standards: the ESSA Use Case
- Skills for Software Professionals
- The first step towards a solid Software Skills Strategy
- The Top 4 Skills for Software Professionals
- ESSA Newsletter: What Software Skills and Profiles does Europe Really Need?
- Coding your future – The skills you need for a career in Software
- The Software Skills and Professionals You Need in Your Team
- e-CF legitimates ESSA work and Make it Understandable and Applicable
- 2021 Retrospective: The Good, the Bad, and the Merry
- ESSA Newsletter: 2021 Retrospective – The good, the bad, and the merry
- A Software Skills Strategy for Europe I Launch Event
- Launch of a Software Skills Strategy to bridge the software skills gap in Europe
- How to Answer the Shortage of Software Professionals with Education and Training
- ESSA Newsletter: Launch of a Software Skills Strategy to Bridge the Software Skills Gap in Europe
- Software Skills Strategy Launch: Read the Highlights
- Opinion I 5 Key Success Factors to consider when creating Digital Skills Initiatives
- Groundwork to Educate for Emerging Software Jobs
- Skill needs of the Software industry: can education and training keep up? I Virtual Event
Library
- Presentation I Project Overview: ESSA 101
- Needs Analysis Report I Europe’s Most Needed Software Roles and Skills
- Infographics I Key Findings 2021 Needs Analysis Report
- Presentation I Key Findings 2021 Needs Analysis Report
- Presentation I e-CF in the European Software Skills Alliance
- Booklet Case Studies I 12 Ideas to Tackle the Shortage of Software Professionals in Europe
- Case Study I Cultivating employees’ skills and attracting young ICT talents
- Case Study I Learning game development at a distance with open-source tools
- Case Study I An open education model for underserved students to be career-ready
- Case Study I Digital certificates for the recognition of non-formal education
- Case Study I A gamified, real-world approach to learning programming
- Case Study I Revamping traditional ICT education with an agile SCRUM-based methodology
- Case Study I Glocalising high-quality, scalable training activities in tech
- Case Study I Efficient corporate training with serious games
- Case Study I Bringing knowledge of market players into education
- Case Study I Training companies’ staff in software skills
- Case Study I Achieving high quality, hands-on professional training for IT students
- Case Study I Training young NEETs for the most in-demand ICT job profiles
- Case Study I Profession-relevant soft skills training for ICT professionals
- Draft Report I A Software Skills Strategy for Europe