Draft Report I A Software Skills Strategy for Europe
The strategy presents perspectives and expert recommendations to skill, upskill, and reskill individuals into high demand professional software roles. It sets the direction of the work ahead under three important pillars: training, education, and validation. They are the starting points to design up to date, market-oriented VET (Vocational Education and Training) curricula and programmes for software skills in 2022.
Case Study I Efficient corporate training with serious games
Pegneon develops and delivers serious games for corporate training like the “safety game” where lea…
Case Study I Glocalising high-quality, scalable training activities in tech
The NVIDIA Deep Learning Institute (DLI) collaborates with universities and research laboratories…
Case Study I Revamping traditional ICT education with an agile SCRUM-based methodology
The University of Applied Sciences Utrecht (HU) is revamping ICT education with its “Open-ICT” bac…
Case Study I A gamified, real-world approach to learning programming
The Olympic Computer Club (Olimpijskie Koło Informatyczne – OKI) invites young polish people, aged…
Case Study I Digital certificates for the recognition of non-formal education
The University of Applied Science Utrecht joined the national Dutch pilot programme on Edubadges…
Case Study I An open education model for underserved students to be career-ready
P-TECH is a public education model, developed by IBM and educators. It provides high school and…